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    Select Object by Name & Modify Properties

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    • Abade69
      Abade69 last edited by

      Don't know if this has been reported yet, but there is no way to make these two blocks work together from init. This happens in mq5.

      The "Select Object by Name" block can pass, but it doesn't select anything. Modify Properties works well with the "For Each Object" block, the problem being it cannot select specified names, so modifications get all messed up if labels start with the same partial names (trying to customize the built-in spread labels).

      timmyhanke 1 Reply Last reply Reply Quote 0
      • timmyhanke
        timmyhanke @Abade69 last edited by

        @abade69

        Its the same in mq4 , hope its resolved soon 🙂

        1 Reply Last reply Reply Quote 1
        • Abade69
          Abade69 last edited by

          There, isn't it beautiful? Had to replace the labels with similar names 🙂

          0_1520021081423_Beautiful.png

          timmyhanke 1 Reply Last reply Reply Quote 0
          • timmyhanke
            timmyhanke @Abade69 last edited by

            @abade69

            Hahaha , think of me that have a total strategy based on horizontal lines movements , im in a hold right now and can't improve anything at all until the problem is fixed 😉

            Abade69 1 Reply Last reply Reply Quote 1
            • Abade69
              Abade69 @timmyhanke last edited by

              @timmyhanke Interesting, hope Mr. Fxdreema hears our prayers.

              Would it be possible to take a little sneak peek on that project? (or at least the overall idea) just curious 😛

              timmyhanke 1 Reply Last reply Reply Quote 0
              • fxDreema
                fxDreema last edited by

                I will check this block. I made some updates on many blocks lately, maybe I added some bug... or it was there for a long time 🙂

                Abade69 1 Reply Last reply Reply Quote 1
                • timmyhanke
                  timmyhanke @Abade69 last edited by

                  @abade69

                  And to be curious is something great 🙂

                  https://fxdreema.com/shared/GyXNmHzbd

                  Here is one on random , i use the market movement to change the places of horizontal lines that are placed x pips from closed price or the price i want to use , but i have thought about the pip part and work more with % instead , hopefully its better fitting to all charts but will test it further 🙂

                  Abade69 1 Reply Last reply Reply Quote 1
                  • Abade69
                    Abade69 @timmyhanke last edited by

                    @timmyhanke I see, perhaps i am a little lost, but there is way to make these work with the "for each object" block? Or just the "select object by name" can detect whether an object exists or not 😛 (never looker at it myself).

                    timmyhanke 1 Reply Last reply Reply Quote 0
                    • Abade69
                      Abade69 @fxDreema last edited by

                      @fxdreema Hello! Another thing i noticed... I cannot create fibos that are not "ray" (they always extend to infinity from both sides). And a scary bug where ALL my blocks get erased (web mq5 version), the latest only happened once and luckly i had a backup source code. Tried to refresh and restart Fxdreema but they appeared to be erased for good (variables too!). Don't know what may have caused it, i only remember trying to erase a single corrupted block and being very hasty about it, then all of the blocks were gone.

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                      • timmyhanke
                        timmyhanke @Abade69 last edited by

                        @abade69 said in Select Object by Name & Modify Properties:

                        @timmyhanke I see, perhaps i am a little lost, but there is way to make these work with the "for each object" block? Or just the "select object by name" can detect whether an object exists or not 😛 (never looker at it myself).

                        They are suppose to work with select object by name but still dosnt , found out that if you just place new draw blocks instead of using that block it should do the same 🙂

                        Abade69 1 Reply Last reply Reply Quote 1
                        • Abade69
                          Abade69 @timmyhanke last edited by

                          @timmyhanke Nice 🙂 i am glad you could make it work! Good luck with your project.

                          1 Reply Last reply Reply Quote 0
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