__Ah... we may be getting to the heart of the matter now. As you see from my screen shot, block 6 is, as far as its concerned, disconnected from itself. Could this be where the corruption is creeping in? FxDreema seems to think one thing, and the underlying code another?[/quote:cx0h0z99]
It is self-connected, notice the tiny black things around it's input and output circles. Right-click on it, hit "Detach", then connect it again with the other two blocks.
The local version of fxDreema is builted with 3rd party software and I am total noob in the world of desktop programming (C/C++), so I can't help much with the other error.