Request for Tutorial
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Hello, Can I get a tutorial on the Loop Block function and its use cases pls?
Or is there one on the platform already?
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loop (pass n times)?
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@jstap all the loop blocks function basically
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pink or green, the use is different?
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@jstap I understand the Pink , I need guide with the Green
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BAsically, I sort of need blokcs that can look back into some candle to check the for data like FVG or Imbalance Candle from a SPecific Candle PEriod to another... I don't which block could help do that either the Loop or the Flag blocks
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With the loop block, you can check a condition using a candle ID in a variable. If true, complete what you want through orange. If false, add 1 to the variable, maybe adding 1 through orange as well. This way, for every loop, a new candle will be checked.
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@jstap Can you help with an example pls based on this logic?
I sort of need blocks that can look back into some candle to check the for data like FVG or Imbalance Candle from a SPecific Candle PEriod to another...
Let say we want to look 10 candles backwards but we are looking for the specific x-candle ID which is an Imbalance/FVG candle basically an impulsive candle that has no wicks passing through it yet
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@tec-nacks There are no blocks doing that in fxDreema. All customizable loops need a combination of blocks searching for the information you want. In your case, you will need several condition blocks looking for those specifications, plus a variable counting all candles in the past, plus some more variables storing the requested info.
The key is NOT using a specific block, but using standard 'condition' and 'modify variables' blocks connected as a loop.
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@l-andorrà oh seems I'll have to revert to multiple block use then