problem with out buffers (pipfinte trend pro) any help ?
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problem with out buffers (pipfinte trend pro) any help ? https://fxdreema.com/shared/QozlR3CRc

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Give those parameters names without empty spaces. And I'm not sure about the Period name. If it still doesn't work, change its name a little bit as well.
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@fxdreema thank u i well try your idea
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(this is the setting of the indicator it is importent to write all the setting or just like I write it ?
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@fxdreema
this buffers are from who write this indicator . i put only the importent buffers sell buyy but it not work and dont open any trade -
I see. The thing is that you see the description of each parameter, not its actual name. In the code it probably looks like this:
input double TargetFactor = 2.0; // Target FactorThe name of the variable (TargetFactor) looks ugly, so they decided to allow people to decribe the parameter better in a comment after the definition (// Target Factor).
But in fxDreema you should use the ugly names, because they appear in the output code as variable names.
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@fxdreema great my bro i under stand what you mean . but the ugly way how can i write it ?? like which way can you tell me bcz i tired with writing this indicator it make me crazy i repeat it 3 times and still not working plz i want to solve this problem can i give you my account ??? to solve the problem plzz?
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If you upload the indicator in "My Indicators", the ugly names should be read. But if you are doing it manually... it depends. If you have the source code, you can open it and see the names, they are somewhere on the top. Or if you don't have it, just write some names. It's not mandatory for the names to be exactly the same as those in the indicator. Any variable names will do the job. Aaaaand better rename "Period" as well, because it makes some conflict with another variable in fxDreema. For example:
string | separator1 | ==> S E T T I N G S <<=
int | ThePeriod | 3
double | TargetFactor | 2.0
int | MaximumHistoryBars | 3000
string | separator2 | ==> M I S C <<=
bool | UniversalDrawBuffers | true
bool | UniversalDrawObjects | trueand so on...
