No Position Nearby - Question about the Time Filter
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Can someone tell me what the time filters do containing Time 1 and Time 2 in the No Position Nearby block?
Like what is it? what does it do? -
Never used that lock in particular. I guess (this is just a guess), those time slots are used to establish the time period within no trade is supposed to be open, but honestly I don't see the logic behind that. What do you need exactly?
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I simply need for it to detect if there is no position nearby by x pips, if there isn't any position, the block passes
The problem is, this time filter thing affects the PF of 1 min ohlc and tick data by 0.20 (wayy too large) and i don't know why
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@thatguyisop Did you try this configuration instead?

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I did, and this configuration is cursed
it is the exact configuration that caused a huge difference in PF due to entry doubling + somesort of early passing that happens randomly..
I did this instead though.. from 20% difference in 1min ohlc and tickdata to only about 3% - 5%

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Could you please share the link to your project instead of showing the screenshot?
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Sorry it took a bit, I have concluded that the Pips away from open price and the No Position Nearby block is incredibly unstable

I did an extremely different system altogether at the end.
My use case is to be used as a DCA but with a determined riskExample use case :
Say i want to Risk Only 1%
But my tolerance is 3 position with a gap of (X) Distance with a Max SL Distance of (Y)How do i make it so my TOTAL risk is 1% for all 3 positions with (X) Distance if it hits (Y) SL?
Here is the link to the project :
https://fxdreema.com/shared/9OMggdQ8e -
I rarely use no position nearby block, I have in the past but it rarely works as I would expect. As for 3rd risk of 1 I would set lot as % to 0.33 on each trade (100/3 = 33.3), then close all when profit reached, Check profit (period of time) but this would only look for profit in a given time.
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Yep, the project i have shared does exactly what you just described : splitting the 1% risk to 3 (0.33%) whilst also calculating the gap distance.
Though, i just use a simple TP for this (percent of SL). I'll leave the customized TP to whoever wants to use this project as a base.
My current conclusion : The No Position Nearby Block is incredibly unstable, any usage of it should be minimized

Thanks for helping out!