Ok, but if there is a disabled "Pass" block it should run immediately after turned on by "Turn On.." block, right? Therefore all blocks behind the "Pass" block should be also run. An active "Pass" block is always running, right?
I don't really understand the difference between "Run blocks" and "Turn On blocks". Could you give me an example that shows their different application and where these blocks are not interchangeable.
Wounderful! Normalized block ID's without any "sideeffects" in EA's properties.
Apart from the above I have connected the "Pass" block directly. In that case the "Pass" block and the blocks afterwards are forced to run after one of the "Close all..." blocks was activated but that was also not working. I belive there is a problem with the output of "close all..." blocks in area 18. The button is always executing the blocks afterwards correctly. Could you look over, please (just the logic/syntax/code).